R 32 _pmode
M 25 8 walkpath
R 8 plractive
R 16 alignment
R 32 destAction
R 32 destParam1
R 32 destParam2
R 32 destParam3
R 32 destParam4
R 32 level
R 32 tileX
R 32 tileY
R 32 futureX
R 32 futureY
R 32 _ptargx
R 32 _ptargy
R 32 lastX
R 32 lastY
R 32 oldX
R 32 oldY
R 32 offsetX
R 32 offsetY
R 32 velocityX
R 32 velocityY
R 32 pdir
R 32 unused
R 32 pfxnum
R 32 pData
R 32 ticksPerFrame
R 32 tickCounterOfCurrentFrame
R 32 numberOfFrames
R 32 currentFrame
R 32 _pAnimWidth
R 32 _pAnimWidth2
R 32 _peflag
R 32 lightId
R 32 _pvid
R 32 _pSpell
R 8 _pSplType
R 8 _pSplFrom
R 16 alignment
R 32 _pTSpell
R 8 _pTSplType
R 24 alignment
R 32 _pRSpell
R 8 _pRSplType
R 24 alignment
R 32 _pSBkSpell
R 8 _pSBkSplType
M 64 8 spellLevel
R 56 alignment
R 64 _pMemSpells
R 64 _pAblSpells
R 64 _pScrlSpells
R 8 _pSpellFlags
R 24 alignment
M 4 32 _pSplHotKey
M 4 8 _pSplTHotKey
R 32 _pwtype
R 8 _pBlockFlag
R 8 _pInvincible
R 8 _pLightRad
R 8 _pLvlChanging
R 256 _pName
R 8 _pClass
R 24 alignment
R 32 _pStrength
R 32 _pBaseStr
R 32 _pMagic
R 32 _pBaseMag
R 32 _pDexterity
R 32 _pBaseDex
R 32 _pVitality
R 32 _pBaseVit
R 32 _pStatPts
R 32 _pDamageMod
R 32 _pBaseToBlk
R 32 _pHPBase
R 32 _pMaxHPBase
R 32 _pHitPoints
R 32 _pMaxHP
R 32 _pHPPer
R 32 _pManaBase
R 32 _pMaxManaBase
R 32 _pMana
R 32 _pMaxMana
R 32 _pManaPer
R 8 _pLevel
R 8 _pMaxLvl
R 16 alignment
R 32 _pExperience
R 32 _pMaxExp
R 32 _pNextExper
R 8 _pArmorClass
R 8 _pMagResist
R 8 _pFireResist
R 8 _pLghtResist
R 32 _pGold
R 32 _pInfraFlag
R 32 tempPositionX
R 32 tempPositionY
R 32 tempDirection
R 32 spellLevel
R 32 _pVar5
R 32 offset2.x
R 32 offset2.y
R 32 actionFrame
M_DA 17 8 _pLvlVisited
M_HF 25 8 _pLvlVisited
M_DA 17 8 _pSLvlVisited
M_HF 25 8 _pSLvlVisited
R 16 alignment
R 32 _pGFXLoad
M 8 32 _pNAnim
R 32 _pNFrames
R 32 _pNWidth
M 8 32 _pWAnim
R 32 _pWWidth
M 8 32 _pAAnim
R 32 _pAFrames
R 32 _pAWidth
R 32 _pAFNum
M 8 32 _pLAnim
M 8 32 _pFAnim
M 8 32 _pTAnim
R 32 _pSFrames
R 32 _pSWidth
R 32 _pSFNum
R 32 _pHFrames
M 8 32 _pHAnim
R 32 _pHFrames
R 32 _pHWidth
M 8 32 _pDAnim
R 32 _pDFrames
R 32 _pDWidth
M 8 32 _pBAnim
R 32 _pBFrames
R 32 _pBWidth
C 7 item
C 40 item
R 32 _pNumInv
M 40 8 InvGrid
C 8 item
C 1 item
R 32 _pIMinDam
R 32 _pIMaxDam
R 32 _pIAC
R 32 _pIBonusDam
R 32 _pIBonusToHit
R 32 _pIBonusAC
R 32 _pIBonusDamMod
R 32 alignment
R 64 _pISpells
R 32 _pIFlags
R 32 _pIGetHit
R 8 _pISplLvlAdd
R 8 unused
R 16 alignment
R 32 _pISplDur
R 32 _pIEnAc
R 32 _pIFMinDam
R 32 _pIFMaxDam
R 32 _pILMinDam
R 32 _pILMaxDam
R 32 _pOilType
R 8 pTownWarps
R 8 pDungMsgs
R 8 pLvlLoad
R 8 pDungMsgs2
R 8 pManaShield
R 8 pOriginalCathedral
R 16 unused
R 16 wReflections
R 112 unused
R 32 pDiabloKillLevel
R 32 pDifficulty
R 32 pDamAcFlags
R 160 unused
