/*
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package org.apache.lucene.geo;

import org.apache.lucene.index.PointValues.Relation;

/**
 * 2D geo line implementation represented as a balanced interval tree of edges.
 *
 * <p>Line {@code Line2D} Construction takes {@code O(n log n)} time for sorting and tree
 * construction. {@link #relate relate()} are {@code O(n)}, but for most practical lines are much
 * faster than brute force.
 */
final class Line2D implements Component2D {

  /** minimum Y of this geometry's bounding box area */
  private final double minY;

  /** maximum Y of this geometry's bounding box area */
  private final double maxY;

  /** minimum X of this geometry's bounding box area */
  private final double minX;

  /** maximum X of this geometry's bounding box area */
  private final double maxX;

  /** lines represented as a 2-d interval tree. */
  private final EdgeTree tree;

  private Line2D(Line line) {
    this.minY = line.minLat;
    this.maxY = line.maxLat;
    this.minX = line.minLon;
    this.maxX = line.maxLon;
    this.tree = EdgeTree.createTree(line.getLons(), line.getLats());
  }

  private Line2D(XYLine line) {
    this.minY = line.minY;
    this.maxY = line.maxY;
    this.minX = line.minX;
    this.maxX = line.maxX;
    this.tree =
        EdgeTree.createTree(
            XYEncodingUtils.floatArrayToDoubleArray(line.getX()),
            XYEncodingUtils.floatArrayToDoubleArray(line.getY()));
  }

  @Override
  public double getMinX() {
    return minX;
  }

  @Override
  public double getMaxX() {
    return maxX;
  }

  @Override
  public double getMinY() {
    return minY;
  }

  @Override
  public double getMaxY() {
    return maxY;
  }

  @Override
  public boolean contains(double x, double y) {
    if (Component2D.containsPoint(x, y, this.minX, this.maxX, this.minY, this.maxY)) {
      return tree.isPointOnLine(x, y);
    }
    return false;
  }

  @Override
  public Relation relate(double minX, double maxX, double minY, double maxY) {
    if (Component2D.disjoint(this.minX, this.maxX, this.minY, this.maxY, minX, maxX, minY, maxY)) {
      return Relation.CELL_OUTSIDE_QUERY;
    }
    if (Component2D.within(this.minX, this.maxX, this.minY, this.maxY, minX, maxX, minY, maxY)) {
      return Relation.CELL_CROSSES_QUERY;
    }
    if (tree.crossesBox(minX, maxX, minY, maxY, true)) {
      return Relation.CELL_CROSSES_QUERY;
    }
    return Relation.CELL_OUTSIDE_QUERY;
  }

  @Override
  public boolean intersectsLine(
      double minX,
      double maxX,
      double minY,
      double maxY,
      double aX,
      double aY,
      double bX,
      double bY) {
    if (Component2D.disjoint(this.minX, this.maxX, this.minY, this.maxY, minX, maxX, minY, maxY)) {
      return false;
    }
    return tree.crossesLine(minX, maxX, minY, maxY, aX, aY, bX, bY, true);
  }

  @Override
  public boolean intersectsTriangle(
      double minX,
      double maxX,
      double minY,
      double maxY,
      double aX,
      double aY,
      double bX,
      double bY,
      double cX,
      double cY) {
    if (Component2D.disjoint(this.minX, this.maxX, this.minY, this.maxY, minX, maxX, minY, maxY)) {
      return false;
    }
    return Component2D.pointInTriangle(
            minX, maxX, minY, maxY, tree.x1, tree.y1, aX, aY, bX, bY, cX, cY)
        || tree.crossesTriangle(minX, maxX, minY, maxY, aX, aY, bX, bY, cX, cY, true);
  }

  @Override
  public boolean containsLine(
      double minX,
      double maxX,
      double minY,
      double maxY,
      double aX,
      double aY,
      double bX,
      double bY) {
    // can be improved?
    return false;
  }

  @Override
  public boolean containsTriangle(
      double minX,
      double maxX,
      double minY,
      double maxY,
      double aX,
      double aY,
      double bX,
      double bY,
      double cX,
      double cY) {
    return false;
  }

  @Override
  public WithinRelation withinPoint(double x, double y) {
    return contains(x, y) ? WithinRelation.NOTWITHIN : WithinRelation.DISJOINT;
  }

  @Override
  public WithinRelation withinLine(
      double minX,
      double maxX,
      double minY,
      double maxY,
      double aX,
      double aY,
      boolean ab,
      double bX,
      double bY) {
    if (ab && intersectsLine(minX, maxX, minY, maxY, aX, aY, bX, bY)) {
      return WithinRelation.NOTWITHIN;
    }
    return WithinRelation.DISJOINT;
  }

  @Override
  public WithinRelation withinTriangle(
      double minX,
      double maxX,
      double minY,
      double maxY,
      double aX,
      double aY,
      boolean ab,
      double bX,
      double bY,
      boolean bc,
      double cX,
      double cY,
      boolean ca) {
    if (Component2D.disjoint(this.minX, this.maxX, this.minY, this.maxY, minX, maxX, minY, maxY)) {
      return WithinRelation.DISJOINT;
    }

    WithinRelation relation = WithinRelation.DISJOINT;
    // if any of the edges intersects an the edge belongs to the shape then it cannot be within.
    // if it only intersects edges that do not belong to the shape, then it is a candidate
    // we skip edges at the dateline to support shapes crossing it
    if (tree.crossesLine(minX, maxX, minY, maxY, aX, aY, bX, bY, true)) {
      if (ab == true) {
        return WithinRelation.NOTWITHIN;
      } else {
        relation = WithinRelation.CANDIDATE;
      }
    }

    if (tree.crossesLine(minX, maxX, minY, maxY, bX, bY, cX, cY, true)) {
      if (bc == true) {
        return WithinRelation.NOTWITHIN;
      } else {
        relation = WithinRelation.CANDIDATE;
      }
    }
    if (tree.crossesLine(minX, maxX, minY, maxY, cX, cY, aX, aY, true)) {
      if (ca == true) {
        return WithinRelation.NOTWITHIN;
      } else {
        relation = WithinRelation.CANDIDATE;
      }
    }
    // if any of the edges crosses and edge that does not belong to the shape
    // then it is a candidate for within
    if (relation == WithinRelation.CANDIDATE) {
      return WithinRelation.CANDIDATE;
    }

    // Check if shape is within the triangle
    if (Component2D.pointInTriangle(
            minX, maxX, minY, maxY, tree.x1, tree.y1, aX, aY, bX, bY, cX, cY)
        == true) {
      return WithinRelation.CANDIDATE;
    }
    return relation;
  }

  /** create a Line2D from the provided LatLon Linestring */
  static Component2D create(Line line) {
    return new Line2D(line);
  }

  /** create a Line2D from the provided XY Linestring */
  static Component2D create(XYLine line) {
    return new Line2D(line);
  }
}
