Uses of Class org.apache.lucene.spatial3d.geom.Vector (Lucene 10.5.0 spatial3d API)
Description: use: package: org.apache.lucene.spatial3d.geom, class: Vector

# Uses of Class
org.apache.lucene.spatial3d.geom.Vector

Packages that use Vector
Package
Description
org.apache.lucene.spatial3d.geom
Shapes implemented using 3D planar geometry.

- ## Uses of Vector in org.apache.lucene.spatial3d.geom

  Subclasses of Vector in org.apache.lucene.spatial3d.geom
  Modifier and Type
  Class
  Description
  `class`
  `GeoPoint`
  This class represents a point on the surface of a sphere or ellipsoid.
  `class`
  `Plane`
  We know about three kinds of planes.
  `class`
  `SidedPlane`
  Combination of a plane, and a sign value indicating what evaluation values are on the correct side of the plane.
  Methods in org.apache.lucene.spatial3d.geom that return Vector
  Modifier and Type
  Method
  Description
  `protected static Vector`
  Plane.`modify(GeoPoint start, double transX, double transY, double transZ, double sinRA, double cosRA, double sinHA, double cosHA)`
  Modify a point to produce a vector in translated/rotated space.
  `Vector`
  Vector.`normalize()`
  Compute a normalized unit vector based on the current vector.
  `Vector`
  Vector.`rotateXY(double angle)`
  Rotate vector counter-clockwise in x-y by an angle.
  `Vector`
  Vector.`rotateXY(double sinAngle, double cosAngle)`
  Rotate vector counter-clockwise in x-y by an angle, expressed as sin and cos.
  `Vector`
  Vector.`rotateXZ(double angle)`
  Rotate vector counter-clockwise in x-z by an angle.
  `Vector`
  Vector.`rotateXZ(double sinAngle, double cosAngle)`
  Rotate vector counter-clockwise in x-z by an angle, expressed as sin and cos.
  `Vector`
  Vector.`rotateZY(double angle)`
  Rotate vector counter-clockwise in z-y by an angle.
  `Vector`
  Vector.`rotateZY(double sinAngle, double cosAngle)`
  Rotate vector counter-clockwise in z-y by an angle, expressed as sin and cos.
  `Vector`
  Vector.`translate(double xOffset, double yOffset, double zOffset)`
  Translate vector.
  Methods in org.apache.lucene.spatial3d.geom with parameters of type Vector
  Modifier and Type
  Method
  Description
  `double`
  GeoPoint.`arcDistance(Vector v)`
  Compute an arc distance between two points.
  `static SidedPlane`
  SidedPlane.`constructNormalizedPerpendicularSidedPlane(Vector insidePoint, Vector normalVector, Vector point1, Vector point2)`
  Construct a sided plane from two points and a third normal vector.
  `static SidedPlane`
  SidedPlane.`constructNormalizedThreePointSidedPlane(Vector insidePoint, Vector point1, Vector point2, Vector point3)`
  Construct a sided plane from three points.
  `static Plane`
  Plane.`constructNormalizedXPlane(Vector... planePoints)`
  Construct the most accurate normalized plane through an y-z point and including the X axis.
  `static Plane`
  Plane.`constructNormalizedYPlane(Vector... planePoints)`
  Construct the most accurate normalized plane through an x-z point and including the Y axis.
  `static Plane`
  Plane.`constructNormalizedZPlane(Vector... planePoints)`
  Construct the most accurate normalized plane through an x-y point and including the Z axis.
  `static Plane`
  Plane.`constructPerpendicularCenterPlaneOnePoint(Plane plane, Vector M)`
  Given a plane and one point that is on that plane, find a perpendicular plane that goes through both the origin and the point.
  `static Plane`
  Plane.`constructPerpendicularCenterPlaneTwoPoints(Vector M, Vector N)`
  Given two points, construct a plane that goes through them and the origin.
  `static SidedPlane`
  SidedPlane.`constructSidedPlaneFromOnePoint(Vector insidePoint, Plane plane, Vector intersectionPoint)`
  Construct sided plane from a plane and one point.
  `static SidedPlane`
  SidedPlane.`constructSidedPlaneFromTwoPoints(Vector insidePoint, Vector upperPoint, Vector lowerPoint)`
  Construct sided plane from two points.
  `GeoPoint`
  PlanetModel.`createSurfacePoint(Vector vector)`
  Compute a GeoPoint that's scaled to actually be on the planet surface.
  `static boolean`
  Vector.`crossProductEvaluateIsZero(Vector A, Vector B, Vector point)`
  Evaluate the cross product of two vectors against a point.
  `double`
  Vector.`dotProduct(Vector v)`
  Do a dot product.
  `double`
  Plane.`evaluate(Vector v)`
  Evaluate the plane equation for a given point, as represented by a vector.
  `boolean`
  Plane.`evaluateIsZero(Vector v)`
  Evaluate the plane equation for a given point, as represented by a vector.
  `boolean`
  Vector.`isNumericallyIdentical(Vector other)`
  Compute whether two vectors are numerically identical.
  `boolean`
  Vector.`isParallel(Vector other)`
  Compute whether two vectors are numerically identical.
  `boolean`
  GeoBaseCompositeShape.`isWithin(Vector point)`
  `boolean`
  GeoBaseDistanceShape.`isWithin(Vector point)`
  `boolean`
  GeoBaseMembershipShape.`isWithin(Vector point)`
  `default boolean`
  Membership.`isWithin(Vector point)`
  Check if a point is within this shape.
  `boolean`
  XYZBounds.`isWithin(Vector v)`
  Courtesy method to see if a point is within the bounds.
  `double`
  Vector.`linearDistance(Vector v)`
  Compute the straight-line distance to a point described by the vector taken from the origin.
  `double`
  Vector.`linearDistanceSquared(Vector v)`
  Compute the square of a straight-line distance to a point described by the vector taken from the origin.
  `double`
  Plane.`normalDistance(Vector v, Membership... bounds)`
  Compute normal distance from plane to a vector.
  `double`
  Vector.`normalDistance(Vector v)`
  Compute the normal (perpendicular) distance to a vector described by a vector taken from the origin.
  `double`
  Plane.`normalDistanceSquared(Vector v, Membership... bounds)`
  Compute normal distance squared from plane to a vector.
  `double`
  Vector.`normalDistanceSquared(Vector v)`
  Compute the square of the normal distance to a vector described by a vector taken from the origin.
  `boolean`
  PlanetModel.`pointOnSurface(Vector v)`
  Check if point is on surface.
  `boolean`
  PlanetModel.`pointOutside(Vector v)`
  Check if point is outside surface.
  `protected static GeoPoint`
  Plane.`reverseModify(PlanetModel planetModel, Vector point, double transX, double transY, double transZ, double sinRA, double cosRA, double sinHA, double cosHA)`
  Reverse modify a point to produce a GeoPoint in normal space.
  `boolean`
  SidedPlane.`strictlyWithin(Vector v)`
  Check whether a point is strictly within a plane.
  Constructors in org.apache.lucene.spatial3d.geom with parameters of type Vector
  Modifier
  Constructor
  Description
  ``
  `Plane(Vector v, double D)`
  Construct a plane with a specific vector, and D offset from origin.
  ``
  `Plane(Vector A, double BX, double BY, double BZ)`
  Construct a plane through two points and origin.
  ``
  `Plane(Vector A, Vector B)`
  Construct a plane through two points and origin.
  ``
  `SidedPlane(double pX, double pY, double pZ, Vector v, double D)`
  Construct a sided plane with a normal vector and offset.
  ``
  `SidedPlane(double pX, double pY, double pZ, Vector A, Vector B)`
  Construct a sided plane from a pair of vectors describing points, and including origin, plus a point p which describes the side.
  ``
  `SidedPlane(Vector p, boolean onSide, Vector A, Vector B)`
  Construct a sided plane from a pair of vectors describing points, and including origin, plus a point p which describes the side.
  ``
  `SidedPlane(Vector p, double x, double y)`
  Construct a sided vertical plane from a point and specified x and y coordinates.
  ``
  `SidedPlane(Vector p, double vX, double vY, double vZ, double D)`
  Construct a sided plane with a normal vector and offset.
  ``
  `SidedPlane(Vector p, PlanetModel planetModel, double sinLat)`
  Construct a sided plane from a point and a Z coordinate.
  ``
  `SidedPlane(Vector A, Vector B)`
  Construct a sided plane from a pair of vectors describing points, and including origin.
  ``
  `SidedPlane(Vector p, Vector v, double D)`
  Construct a sided plane with a normal vector and offset.
  ``
  `SidedPlane(Vector p, Vector A, double BX, double BY, double BZ)`
  Construct a sided plane from a pair of vectors describing points, and including origin, plus a point p which describes the side.
  ``
  `SidedPlane(Vector p, Vector A, Vector B)`
  Construct a sided plane from a pair of vectors describing points, and including origin, plus a point p which describes the side.
  ``
  `Vector(Vector A, double BX, double BY, double BZ)`
  Construct a vector that is perpendicular to two other (non-zero) vectors.
  ``
  `Vector(Vector A, Vector B)`
  Construct a vector that is perpendicular to two other (non-zero) vectors.