/*
Edge Application API

No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)

API version: 2.0.0
*/

// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.

package edgeapplications

import (
	"encoding/json"
)

// checks if the RulesEngineBehavior type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &RulesEngineBehavior{}

// RulesEngineBehavior struct for RulesEngineBehavior
type RulesEngineBehavior struct {
	Name string `json:"name"`
	Target *RulesEngineBehaviorTarget `json:"target,omitempty"`
}

// NewRulesEngineBehavior instantiates a new RulesEngineBehavior object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewRulesEngineBehavior(name string) *RulesEngineBehavior {
	this := RulesEngineBehavior{}
	this.Name = name
	return &this
}

// NewRulesEngineBehaviorWithDefaults instantiates a new RulesEngineBehavior object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewRulesEngineBehaviorWithDefaults() *RulesEngineBehavior {
	this := RulesEngineBehavior{}
	return &this
}

// GetName returns the Name field value
func (o *RulesEngineBehavior) GetName() string {
	if o == nil {
		var ret string
		return ret
	}

	return o.Name
}

// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *RulesEngineBehavior) GetNameOk() (*string, bool) {
	if o == nil {
		return nil, false
	}
	return &o.Name, true
}

// SetName sets field value
func (o *RulesEngineBehavior) SetName(v string) {
	o.Name = v
}

// GetTarget returns the Target field value if set, zero value otherwise.
func (o *RulesEngineBehavior) GetTarget() RulesEngineBehaviorTarget {
	if o == nil || IsNil(o.Target) {
		var ret RulesEngineBehaviorTarget
		return ret
	}
	return *o.Target
}

// GetTargetOk returns a tuple with the Target field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *RulesEngineBehavior) GetTargetOk() (*RulesEngineBehaviorTarget, bool) {
	if o == nil || IsNil(o.Target) {
		return nil, false
	}
	return o.Target, true
}

// HasTarget returns a boolean if a field has been set.
func (o *RulesEngineBehavior) HasTarget() bool {
	if o != nil && !IsNil(o.Target) {
		return true
	}

	return false
}

// SetTarget gets a reference to the given RulesEngineBehaviorTarget and assigns it to the Target field.
func (o *RulesEngineBehavior) SetTarget(v RulesEngineBehaviorTarget) {
	o.Target = &v
}

func (o RulesEngineBehavior) MarshalJSON() ([]byte, error) {
	toSerialize,err := o.ToMap()
	if err != nil {
		return []byte{}, err
	}
	return json.Marshal(toSerialize)
}

func (o RulesEngineBehavior) ToMap() (map[string]interface{}, error) {
	toSerialize := map[string]interface{}{}
	toSerialize["name"] = o.Name
	if !IsNil(o.Target) {
		toSerialize["target"] = o.Target
	}
	return toSerialize, nil
}

type NullableRulesEngineBehavior struct {
	value *RulesEngineBehavior
	isSet bool
}

func (v NullableRulesEngineBehavior) Get() *RulesEngineBehavior {
	return v.value
}

func (v *NullableRulesEngineBehavior) Set(val *RulesEngineBehavior) {
	v.value = val
	v.isSet = true
}

func (v NullableRulesEngineBehavior) IsSet() bool {
	return v.isSet
}

func (v *NullableRulesEngineBehavior) Unset() {
	v.value = nil
	v.isSet = false
}

func NewNullableRulesEngineBehavior(val *RulesEngineBehavior) *NullableRulesEngineBehavior {
	return &NullableRulesEngineBehavior{value: val, isSet: true}
}

func (v NullableRulesEngineBehavior) MarshalJSON() ([]byte, error) {
	return json.Marshal(v.value)
}

func (v *NullableRulesEngineBehavior) UnmarshalJSON(src []byte) error {
	v.isSet = true
	return json.Unmarshal(src, &v.value)
}


