(Qt3DRender::QRenderSurfaceSelector{8/<no_name>})
  (Qt3DRender::QViewport{9/<no_name>})
    (Qt3DRender::QNoDraw{10/forward::NoDraw}) [D]
      (Qt3DRender::QSubtreeEnabler{11/forward::SubtreeEnabler})
        (Qt3DRender::QCameraSelector{14/forward::CameraSelector}) [ (Qt3DRender::QCamera:{0/<no_name>}) ]
          (Qt3DRender::QLayerFilter{15/<no_name>}) [ (AcceptAnyMatchingLayers:[ {12/forward::Layer} ]) ]
            (Qt3DRender::QRenderStateSet{16/forward::Clip Plane RenderStateSet}) [  ]
              (Qt3DRender::QRenderTargetSelector{22/<no_name>}) [ (outputs:[ (DepthStencil:{18[D24S8]/<no_name>), (Color0:{17[RGB8_UNorm]/<no_name>) ]) ]
                (Qt3DRender::QLayerFilter{23/<no_name>}) [ (DiscardAnyMatchingLayers:[ {13/forward::TransparentLayer} ]) ]
                  (Qt3DRender::QRenderStateSet{24/<no_name>}) [ (QDepthTest:Less), (QCullFace:Back) ]
                    (Qt3DRender::QFrustumCulling{27/<no_name>})
                      (Qt3DRender::QClearBuffers{28/<no_name>})
                        (Qt3DRender::QDebugOverlay{41/<no_name>}) [D]
                (Qt3DRender::QLayerFilter{29/<no_name>}) [ (AcceptAnyMatchingLayers:[ {13/forward::TransparentLayer} ]) ]
                  (Qt3DRender::QSortPolicy{30/<no_name>})
                    (Qt3DRender::QRenderStateSet{31/<no_name>}) [ (QDepthTest:Less), (QNoDepthMask), (QCullFace:NoCulling), (QBlendEquation:Add), (QBlendEquationArguments:[ (sourceRgb:SourceAlpha), (destinationRgb:Source1Alpha), (sourceAlpha:One), (destinationAlpha:Zero), (bufferIndex:-1) ]) ]
                    (Qt3DRender::QRenderStateSet{37/<no_name>}) [ (QDepthTest:Less), (QColorMask:[ (red:false), (green:false), (blue:false), (alpha:false) ]), (QCullFace:NoCulling) ]
    (Qt3DRender::QNoDraw{42/highlights::NoDraw}) [D]
      (Qt3DRender::QSubtreeEnabler{43/highlights::SubtreeEnabler})
        (Qt3DRender::QRenderTargetSelector{45/<no_name>}) [ (outputs:[ (DepthStencil:{18[D24S8]/<no_name>), (Color0:{17[RGB8_UNorm]/<no_name>) ]) ]
          (Qt3DRender::QRenderStateSet{46/<no_name>}) [ (QBlendEquationArguments:[ (sourceRgb:SourceAlpha), (destinationRgb:Source1Alpha), (sourceAlpha:One), (destinationAlpha:Zero), (bufferIndex:-1) ]), (QBlendEquation:Add), (QNoDepthMask), (QDepthTest:Always), (QCullFace:NoCulling) ]
            (Qt3DRender::QClearBuffers{48/<no_name>})
              (Qt3DRender::QCameraSelector{49/<no_name>}) [ (Qt3DRender::QCamera:{0/<no_name>}) ]
                (Qt3DRender::QLayerFilter{50/<no_name>}) [ (AcceptAnyMatchingLayers:[ {44/highlights::Layer} ]) ]
          (Qt3DRender::QRenderStateSet{58/<no_name>}) [ (QNoDepthMask), (QDepthTest:Always), (QCullFace:NoCulling) ]
            (Qt3DRender::QCameraSelector{64/Highlights Pass CameraSelector2}) [ (Qt3DRender::QCamera:{0/<no_name>}) ]
              (Qt3DRender::QLayerFilter{65/<no_name>}) [ (AcceptAnyMatchingLayers:[ {44/highlights::Layer} ]) ]
                (Qt3DRender::QViewport{66/<no_name>})
                (Qt3DRender::QViewport{67/<no_name>})
                (Qt3DRender::QViewport{68/<no_name>})
                (Qt3DRender::QViewport{69/<no_name>})
    (Qt3DRender::QCameraSelector{70/rubberBandsPass}) [ (Qt3DRender::QCamera:{0/<no_name>}) ]
      (Qt3DRender::QLayerFilter{71/<no_name>}) [ (AcceptAnyMatchingLayers:[ {7/mRubberBandsLayer} ]) ]
        (Qt3DRender::QRenderStateSet{74/<no_name>}) [ (QDepthTest:Always), (QBlendEquationArguments:[ (sourceRgb:SourceAlpha), (destinationRgb:Source1Alpha), (sourceAlpha:One), (destinationAlpha:Zero), (bufferIndex:-1) ]), (QBlendEquation:Add) ]
          (Qt3DRender::QRenderTargetSelector{76/<no_name>}) [ (outputs:[ (DepthStencil:{18[D24S8]/<no_name>), (Color0:{17[RGB8_UNorm]/<no_name>) ]) ]
    (Qt3DRender::QNoDraw{77/shadow::NoDraw})
      (Qt3DRender::QSubtreeEnabler{78/shadow::SubtreeEnabler}) [D]
        (Qt3DRender::QCameraSelector{83/shadow::CameraSelector}) [ (Qt3DRender::QCamera:{79/shadow::LightCamera}) ]
          (Qt3DRender::QLayerFilter{84/<no_name>}) [D] [ (AcceptAnyMatchingLayers:[ {82/shadow::Layer} ]) ]
            (Qt3DRender::QRenderTargetSelector{85/<no_name>}) [ (outputs:[ (Depth:{91[DepthFormat]/shadow::MapTexture) ]) ]
              (Qt3DRender::QClearBuffers{86/<no_name>})
                (Qt3DRender::QRenderStateSet{87/<no_name>}) [ (QDepthTest:Less), (QCullFace:Front), (QPolygonOffset:[ (scaleFactor:1.1), (depthSteps:4) ]) ]
    (Qt3DRender::QNoDraw{94/depth::NoDraw}) [D]
      (Qt3DRender::QSubtreeEnabler{95/depth::SubtreeEnabler})
        (Qt3DRender::QLayerFilter{97/<no_name>}) [ (AcceptAnyMatchingLayers:[ {96/depth::Layer} ]) ]
          (Qt3DRender::QRenderTargetSelector{98/<no_name>}) [ (outputs:[ (Color0:{100[RGB8_UNorm]/depth::mColorTexture) ]) ]
            (Qt3DRender::QRenderCapture{102/<no_name>})
    (Qt3DRender::QNoDraw{115/ambient_occlusion::NoDraw})
      (Qt3DRender::QSubtreeEnabler{116/ambient_occlusion::SubtreeEnabler}) [D]
        (Qt3DRender::QRenderStateSet{119/<no_name>}) [ (QDepthTest:Always), (QCullFace:NoCulling) ]
          (Qt3DRender::QLayerFilter{122/<no_name>}) [ (AcceptAnyMatchingLayers:[ {117/ambient_occlusion::Layer(AO)} ]) ]
            (Qt3DRender::QRenderTargetSelector{126/ambient_occlusion::RenderTargetSelector(AO)}) [ (outputs:[ (Color0:{124[R32F]/ambient_occlusion::ColorTarget(AO)) ]) ]
        (Qt3DRender::QRenderStateSet{149/<no_name>}) [ (QDepthTest:Always), (QCullFace:NoCulling) ]
          (Qt3DRender::QLayerFilter{152/<no_name>}) [ (AcceptAnyMatchingLayers:[ {118/ambient_occlusion::Layer(Blur)} ]) ]
            (Qt3DRender::QRenderTargetSelector{156/ambient_occlusion::RenderTargetSelector(Blur)}) [ (outputs:[ (Color0:{154[R32F]/ambient_occlusion::ColorTarget(blur)) ]) ]
    (Qt3DRender::QRenderTargetSelector{169/PostProcessingPass}) [D] [ (outputs:[ (Color0:{172[RGB8_UNorm]/PostProcessingPass::ColorTarget), (Depth:{174[DepthFormat]/PostProcessingPass::DepthTarget) ]) ]
      (Qt3DRender::QCameraSelector{175/Sub pass Postprocessing}) [ (Qt3DRender::QCamera:{79/shadow::LightCamera}) ]
        (Qt3DRender::QLayerFilter{176/<no_name>}) [ (AcceptAnyMatchingLayers:[ {178/<no_name>} ]) ]
          (Qt3DRender::QClearBuffers{177/<no_name>})
      (Qt3DRender::QNoDraw{212/overlay_texture::NoDraw})
        (Qt3DRender::QSubtreeEnabler{213/overlay_texture::SubtreeEnabler}) [D]
          (Qt3DRender::QLayerFilter{215/<no_name>}) [ (AcceptAnyMatchingLayers:[ {214/overlay_texture::Layer} ]) ]
            (Qt3DRender::QRenderStateSet{216/<no_name>}) [ (QDepthTest:Always), (QCullFace:NoCulling) ]
      (Qt3DRender::QNoDraw{219/Sub pass RenderCapture})
        (Qt3DRender::QRenderCapture{220/<no_name>})
