bounce()=0 | Collider | [pure virtual] |
draw(GraphicContext *)=0 | Collider | [pure virtual] |
draw_highlight(GraphicContext *)=0 | Collider | [pure virtual] |
duplicate() const=0 | Collider | [pure virtual] |
get_pos()=0 | Collider | [pure virtual] |
is_at(const Vector2d &pos)=0 | Collider | [pure virtual] |
serialize()=0 | Collider | [pure virtual] |
set_pos(const Vector2d &)=0 | Collider | [pure virtual] |