IfKilled				// This reduces the height of the char
  tmpargument = 3
  IfArmorIs
    tmpargument = MESSAGECOSTUME
  Else
    tmpargument = MESSAGEDEATH		  // Last words...
  IfTargetIsOnSameTeam			  // Fragged!
    tmpargument = MESSAGEFRAG		    //
    IfTargetIsSelf			    // No, just a damage tile
      tmpargument = MESSAGEACCIDENT           //
  SendMessage				  //
  tmpargument = 65535			  // Drop money
  DropMoney				  //
  DropKeys
  tmpargument = 45			  //
  SetBumpHeight				  //
IfLeaderKilled				// Take control
  BecomeLeader				  //

//------------------------------------------------------------------------------
End
//------------------------------------------------------------------------------

