Irrlicht 3D Engine: IGUISpriteBank.h File Reference

| Irrlicht 3D Engine |

Classes | Namespaces
IGUISpriteBank.h File Reference
`#include "IReferenceCounted.h"`
`#include "irrArray.h"`
`#include "SColor.h"`
`#include "rect.h"`

Go to the source code of this file.

## Classes

- class irr::gui::IGUISpriteBank
    Sprite bank interface. More...
- struct irr::gui::SGUISprite
    A sprite composed of several frames. More...
- struct irr::gui::SGUISpriteFrame
    A single sprite frame. More...

## Namespaces

- namespace irr

    Everything in the Irrlicht Engine can be found in this namespace.

- namespace irr::gui

    The gui namespace contains useful classes for easy creation of a graphical user interface.

- namespace irr::video

    The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.