Irrlicht 3D Engine: Member List

| Irrlicht 3D Engine |

irr::scene::ITriangleSelector Member List
This is the complete list of members for irr::scene::ITriangleSelector, including all inherited members.

drop() const | irr::IReferenceCounted | `[inline]`
getDebugName() const | irr::IReferenceCounted | `[inline]`
getReferenceCount() const | irr::IReferenceCounted | `[inline]`
getSceneNodeForTriangle(u32 triangleIndex) const =0 | irr::scene::ITriangleSelector | `[pure virtual]`
getSelector(u32 index)=0 | irr::scene::ITriangleSelector | `[pure virtual]`
getSelector(u32 index) const =0 | irr::scene::ITriangleSelector | `[pure virtual]`
getSelectorCount() const =0 | irr::scene::ITriangleSelector | `[pure virtual]`
getTriangleCount() const =0 | irr::scene::ITriangleSelector | `[pure virtual]`
getTriangles(core::triangle3df *triangles, s32 arraySize, s32 &outTriangleCount, const core::matrix4 *transform=0) const =0 | irr::scene::ITriangleSelector | `[pure virtual]`
getTriangles(core::triangle3df *triangles, s32 arraySize, s32 &outTriangleCount, const core::aabbox3d< f32 > &box, const core::matrix4 *transform=0) const =0 | irr::scene::ITriangleSelector | `[pure virtual]`
getTriangles(core::triangle3df *triangles, s32 arraySize, s32 &outTriangleCount, const core::line3d< f32 > &line, const core::matrix4 *transform=0) const =0 | irr::scene::ITriangleSelector | `[pure virtual]`
grab() const | irr::IReferenceCounted | `[inline]`
IReferenceCounted() | irr::IReferenceCounted | `[inline]`
setDebugName(const c8 *newName) | irr::IReferenceCounted | `[inline, protected]`
~IReferenceCounted() | irr::IReferenceCounted | `[inline, virtual]`