AFTERNOONSTALKER(6)

NAME
afternoonstalker - A robot-killing game

SYNOPSIS
afternoonstalker

DESCRIPTION

In Afternoon Stalker, you are in a two-dimensional maze where you are attacked by robots that shoot at you and that you must shoot down. You must pick up a gun somewhere in the maze in order to have a few bullets to shoot. Avoid the spiders and the bats, which can paralyze you long enough for a robot to come and shoot you. The bunker where you start is your only protection.

Use the arrow keys to move and the Ctrl key to shoot in the direction you last walked. You can also shoot in a fixed direction with the H (left), J (down), K (up) and L (right) keys (this is the same convention as in vi). The Escape key pauses the game and shows the main menu. The P key also pauses the game the same way.

OPTIONS

--help
    display a help page and exit

--version
    display version information and exit

--ms-per-frame=N
    N milliseconds per animation frame. Default is 55. Minimum is 1. Maximum is 1000. 50 means 20 frames per second.

--full-screen
    Attempt to use the full screen mode. The default is to display the game in an ordinary window.

--maze=M
    Selects maze M, where M is 0 for the original maze, 1 for a slightly different maze, and 2 for a minimal maze. By default, maze 0 is used. The maze can also be selected from the game's interactive menu under Options:Maze.

--rules=R
    Selects rule set R, where R is 1 or 2. Rule set #1 applies the original Afternoon Stalker rules. Rule set #2 is slightly different. The game starts with 5 robots instead of 3, and the number of simultaneous robots increases more quickly. There are only gray and blue robots, but they move slightly faster. The number of bullets in a gun increases as the game progresses. Bonus lives do not come as often.

--no-auto-pause
    Do not pause automatically when the window loses focus.

LICENSE
This program is free software; you may redistribute it under the terms of the GNU General Public License. This program has absolutely no warranty.

AUTHOR
Pierre Sarrazin

FILES
This program uses the flatzebra library, by the same author. This library is itself based on the SDL graphics library (see http://www.libsdl.org).

See the Afternoon Stalker Home Page:
http://sarrazip.com/dev/afternoonstalker.html

BUGS
High scores are not remembered.

The bats do not sleep.

The game may be either too easy or too difficult. You choose.