2024-05-25: Version 1.2.0 released

    Now based on flatzebra 0.2.x and SDL2.
    The full screen mode now shows the correct aspect ratio.

2019-11-11: Version 1.1.6 released

    Fixed compilation issues. FlatZebra 0.1.7 is now required.

2012-07-14: Version 1.1.5 released

    Now links with version 0.1.6 of flatzebra library.

2010-05-16: Version 1.1.4 released

    Minimal maze added to game (selectable from Options sub-menu).
    Maze menu improved to display selected maze while in menu.
    Toggling between full-screen mode and window mode is now possible
    from the menu and with the F11 key.
    P key can now be used to pause game (goes to menu like Escape key).
    Manual page updated.
    Fixed compilation warnings to satisfy gcc's -Weffc++ option.
    Moved some joystick code to flatzebra library.
    Now requires flatzebra 0.1.5.

2010-03-30: Version 1.1.3 released

    Game now pauses automatically when window loses focus.
    Fixed compilation warnings.

2009-02-26: Version 1.1.2 released

    Added support for the Xbox 360 USB controller.

    New command-line switch --rules to specify by which rules to play:
    either original 2001 Afternoon Stalker rules, or new rules designed in 2008
    (see --help).

    Experimental bomb feature removed.

    Cosmetic changes to presentation.

    Links with flatzebra 0.1.2.

2004-05-02: Version 1.1.1 released

    Links with flatzebra 0.1.1.

2003-06-02: Version 1.1.0 released

    Adapted for the flatzebra library, the successor of gengameng.

    When requested direction is impossible, last moving direction is
    attempted.  This can be useful to turn corners automatically.

    New feature: a time bomb occasionally appears.  The player can
    pick it up, lay it and then move away.  The explosion comes 3
    seconds later and kills all enemies touched by the explosion.
    The player can also be killed however.

    Robots and animals now introduced at intervals of random length,
    to decrease predictability.

    New .desktop file adapted to Desktop Menu Specification.

    Autoconf macro used to avoid GNU getopt code when compiling on
    BSD-like systems.

    When the sound device is not available, the program does not quit.

    New --set-file option to specify an alternative set description file.
    (the default is level1.set).

2003-02-13: Version 1.0.3 released

    The player can now shoot in a fixed direction with the H (left),
    J (down), K (up) and L (right) keys (same convention as in vi).
    New --only-blue option provides a practice mode where only
    blue robots are sent out.
    Sound mixer should handle more simulatenous sounds correctly.
    Fix related to CXXFLAGS and gengameng.m4 in configure.in.

2003-01-04: Version 1.0.2 released

    Sounds now mixed with SDL_mixer library instead of lame hack.
    Makefiles cleaned up.

2002-04-03: Version 1.0.1 released

    Adaptation to gengameng 4.1.
    Contact email address removed from sources.

2002-02-20: Version 1.0 released

    Wall tiles now have rounded corners.

2002-01-12: Version 0.9.3 released

    New --full-screen option to attempt to use full screen mode.
    Number of robots increases more slowly.
    Sound effect played when player gains new life.
    Short instructions displayed during demo mode.
    Supposedly better keyboard handling (may avoid "stuck" keys).
    Fixed bug where "big" bullets could traverse bunker without destroying it.

2001-12-30: Version 0.9.2 released

    Simultaneous sound effects are now mixed appropriately.
    Score now brought back to zero when new game started.
    Pause message remains displayed until pause ends.
    Gun does not appear in the 3 leftmost columns.
    Bullets can no longer enter the bunker by its top.
    A blinking robot absorbs the player's bullets.

2001-12-29: Version 0.9.1 released

    Sound effects added.

2001-11-25: Version 0.9 released

    First public release.

