Irrlicht 3D Engine: IColladaMeshWriter.h Source File

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IColladaMeshWriter.h
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    00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __IRR_I_COLLADA_MESH_WRITER_H_INCLUDED__
    00006 #define __IRR_I_COLLADA_MESH_WRITER_H_INCLUDED__
    00007
    00008 #include "IMeshWriter.h"
    00009 #include "ISceneNode.h"
    00010 #include "IAnimatedMesh.h"
    00011 #include "SMaterial.h"
    00012
    00013 namespace irr
    00014 {
    00015 namespace io
    00016 {
    00017     class IWriteFile;
    00018 } // end namespace io
    00019
    00020 namespace scene
    00021 {
    00023     enum E_COLLADA_TECHNIQUE_FX
    00024     {
    00027         ECTF_BLINN,
    00029         ECTF_PHONG,
    00031         ECTF_LAMBERT,
    00032         // constantly shaded surface that is independent of lighting.
    00033         ECTF_CONSTANT
    00034     };
    00035
    00037     enum E_COLLADA_TRANSPARENT_FX
    00038     {
    00040         ECOF_A_ONE = 0,
    00041
    00043         ECOF_RGB_ZERO = 1
    00044     };
    00045
    00047     enum E_COLLADA_COLOR_SAMPLER
    00048     {
    00049         ECCS_DIFFUSE,
    00050         ECCS_AMBIENT,
    00051         ECCS_EMISSIVE,
    00052         ECCS_SPECULAR,
    00053         ECCS_TRANSPARENT,
    00054         ECCS_REFLECTIVE
    00055     };
    00056
    00058     enum E_COLLADA_IRR_COLOR
    00059     {
    00061         ECIC_NONE,
    00062
    00064         ECIC_CUSTOM,
    00065
    00067         ECIC_DIFFUSE,
    00068
    00070         ECIC_AMBIENT,
    00071
    00073         ECIC_EMISSIVE,
    00074
    00076         ECIC_SPECULAR
    00077     };
    00078
    00080     enum E_COLLADA_GEOMETRY_WRITING
    00081     {
    00083         ECGI_PER_MESH,
    00084
    00088         ECGI_PER_MESH_AND_MATERIAL
    00089     };
    00090
    00092     class IColladaMeshWriterProperties  : public virtual IReferenceCounted
    00093     {
    00094     public:
    00095         virtual ~IColladaMeshWriterProperties ()    {}
    00096
    00098         virtual E_COLLADA_TECHNIQUE_FX getTechniqueFx(const video::SMaterial& material) const = 0;
    00099
    00101
    00104         virtual s32 getTextureIdx(const video::SMaterial & material, E_COLLADA_COLOR_SAMPLER cs) const = 0;
    00105
    00107
    00111         virtual E_COLLADA_IRR_COLOR getColorMapping(const video::SMaterial & material, E_COLLADA_COLOR_SAMPLER cs) const = 0;
    00112
    00114
    00115         virtual video::SColor getCustomColor(const video::SMaterial & material, E_COLLADA_COLOR_SAMPLER cs) const = 0;
    00116
    00118
    00119         virtual E_COLLADA_TRANSPARENT_FX getTransparentFx(const video::SMaterial& material) const = 0;
    00120
    00122
    00124         virtual f32 getTransparency(const video::SMaterial& material) const = 0;
    00125
    00127
    00129         virtual f32 getReflectivity(const video::SMaterial& material) const = 0;
    00130
    00132
    00134         virtual f32 getIndexOfRefraction(const video::SMaterial& material) const = 0;
    00135
    00138         virtual bool isExportable(const irr::scene::ISceneNode * node) const = 0;
    00139
    00142         // Note: Function is not const because there is no const getMesh() function.
    00143         virtual IMesh* getMesh(irr::scene::ISceneNode * node) = 0;
    00144
    00146
    00150         virtual bool useNodeMaterial(const scene::ISceneNode* node) const = 0;
    00151
    00152     };
    00153
    00155
    00158     class IColladaMeshWriterNames  : public virtual IReferenceCounted
    00159     {
    00160     public:
    00161
    00162         virtual ~IColladaMeshWriterNames () {}
    00163
    00165
    00174         virtual irr::core::stringw nameForMesh(const scene::IMesh* mesh, int instance) = 0;
    00175
    00177
    00183         virtual irr::core::stringw nameForNode(const scene::ISceneNode* node) = 0;
    00184
    00186
    00196         virtual irr::core::stringw nameForMaterial(const video::SMaterial & material, int materialId, const scene::IMesh* mesh, const scene::ISceneNode* node) = 0;
    00197     };
    00198
    00199
    00201     class IColladaMeshWriter : public IMeshWriter
    00202     {
    00203     public:
    00204
    00205         IColladaMeshWriter()
    00206             : Properties(0), DefaultProperties(0), NameGenerator(0), DefaultNameGenerator(0)
    00207             , WriteTextures(true), WriteDefaultScene(true), ExportSMaterialOnce(true)
    00208             , AmbientLight(0.f, 0.f, 0.f, 1.f)
    00209             , GeometryWriting(ECGI_PER_MESH)
    00210         {
    00211         }
    00212
    00214         virtual ~IColladaMeshWriter()
    00215         {
    00216             if ( Properties )
    00217                 Properties->drop();
    00218             if ( DefaultProperties )
    00219                 DefaultProperties->drop();
    00220             if ( NameGenerator )
    00221                 NameGenerator->drop();
    00222             if ( DefaultNameGenerator )
    00223                 DefaultNameGenerator->drop();
    00224         }
    00225
    00227         virtual bool writeScene(io::IWriteFile* file, scene::ISceneNode* root) = 0;
    00228
    00229
    00231         virtual void setWriteTextures(bool write)
    00232         {
    00233             WriteTextures = write;
    00234         }
    00235
    00237         virtual bool getWriteTextures() const
    00238         {
    00239             return WriteTextures;
    00240         }
    00241
    00243
    00247         virtual void setWriteDefaultScene(bool write)
    00248         {
    00249             WriteDefaultScene = write;
    00250         }
    00251
    00253         virtual bool getWriteDefaultScene() const
    00254         {
    00255             return WriteDefaultScene;
    00256         }
    00257
    00259         virtual void setAmbientLight(const video::SColorf &ambientColor)
    00260         {
    00261             AmbientLight = ambientColor;
    00262         }
    00263
    00265         virtual video::SColorf getAmbientLight() const
    00266         {
    00267             return AmbientLight;
    00268         }
    00269
    00271
    00278         virtual void setGeometryWriting(E_COLLADA_GEOMETRY_WRITING writeStyle)
    00279         {
    00280             GeometryWriting = writeStyle;
    00281         }
    00282
    00284         virtual E_COLLADA_GEOMETRY_WRITING getGeometryWriting() const
    00285         {
    00286             return GeometryWriting;
    00287         }
    00288
    00290
    00297         virtual void setExportSMaterialsOnlyOnce(bool exportOnce)
    00298         {
    00299             ExportSMaterialOnce = exportOnce;
    00300         }
    00301
    00302         virtual bool getExportSMaterialsOnlyOnce() const
    00303         {
    00304             return ExportSMaterialOnce;
    00305         }
    00306
    00308
    00310         virtual void setProperties(IColladaMeshWriterProperties * p)
    00311         {
    00312             if ( p == Properties )
    00313                 return;
    00314             if ( p )
    00315                 p->grab();
    00316             if ( Properties )
    00317                 Properties->drop();
    00318             Properties = p;
    00319         }
    00320
    00322         virtual IColladaMeshWriterProperties * getProperties() const
    00323         {
    00324             return Properties;
    00325         }
    00326
    00328
    00329         IColladaMeshWriterProperties * getDefaultProperties() const
    00330         {
    00331             return DefaultProperties;
    00332         }
    00333
    00335         virtual void setNameGenerator(IColladaMeshWriterNames * nameGenerator)
    00336         {
    00337             if ( nameGenerator == NameGenerator )
    00338                 return;
    00339             if ( nameGenerator )
    00340                 nameGenerator->grab();
    00341             if ( NameGenerator )
    00342                 NameGenerator->drop();
    00343             NameGenerator = nameGenerator;
    00344         }
    00345
    00347         virtual IColladaMeshWriterNames * getNameGenerator() const
    00348         {
    00349             return NameGenerator;
    00350         }
    00351
    00353
    00354         IColladaMeshWriterNames * getDefaultNameGenerator() const
    00355         {
    00356             return DefaultNameGenerator;
    00357         }
    00358
    00360
    00361         virtual irr::core::stringw toNCName(const irr::core::stringw& oldString, const irr::core::stringw& prefix=irr::core::stringw(L"_NC_")) const = 0;
    00362
    00363
    00364     protected:
    00365         // NOTE: You usually should also call setProperties with the same paraemter when using setDefaultProperties
    00366         virtual void setDefaultProperties(IColladaMeshWriterProperties * p)
    00367         {
    00368             if ( p == DefaultProperties )
    00369                 return;
    00370             if ( p )
    00371                 p->grab();
    00372             if ( DefaultProperties )
    00373                 DefaultProperties->drop();
    00374             DefaultProperties = p;
    00375         }
    00376
    00377         // NOTE: You usually should also call setNameGenerator with the same paraemter when using setDefaultProperties
    00378         virtual void setDefaultNameGenerator(IColladaMeshWriterNames * p)
    00379         {
    00380             if ( p == DefaultNameGenerator )
    00381                 return;
    00382             if ( p )
    00383                 p->grab();
    00384             if ( DefaultNameGenerator )
    00385                 DefaultNameGenerator->drop();
    00386             DefaultNameGenerator = p;
    00387         }
    00388
    00389     private:
    00390         IColladaMeshWriterProperties * Properties;
    00391         IColladaMeshWriterProperties * DefaultProperties;
    00392         IColladaMeshWriterNames * NameGenerator;
    00393         IColladaMeshWriterNames * DefaultNameGenerator;
    00394         bool WriteTextures;
    00395         bool WriteDefaultScene;
    00396         bool ExportSMaterialOnce;
    00397         video::SColorf AmbientLight;
    00398         E_COLLADA_GEOMETRY_WRITING GeometryWriting;
    00399     };
    00400
    00401
    00402 } // end namespace
    00403 } // end namespace
    00404
    00405 #endif