Irrlicht 3D Engine: ESceneNodeTypes.h File Reference

| Irrlicht 3D Engine |

Namespaces | Enumerations
ESceneNodeTypes.h File Reference
`#include "irrTypes.h"`

Go to the source code of this file.

## Namespaces

- namespace irr

    Everything in the Irrlicht Engine can be found in this namespace.

- namespace irr::scene

    All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...

## Enumerations

- enum irr::scene::ESCENE_NODE_TYPE {
  irr::scene::ESNT_SCENE_MANAGER = MAKE_IRR_ID('s','m','n','g'), irr::scene::ESNT_CUBE = MAKE_IRR_ID('c','u','b','e'), irr::scene::ESNT_SPHERE = MAKE_IRR_ID('s','p','h','r'), irr::scene::ESNT_TEXT = MAKE_IRR_ID('t','e','x','t'),
  irr::scene::ESNT_WATER_SURFACE = MAKE_IRR_ID('w','a','t','r'), irr::scene::ESNT_TERRAIN = MAKE_IRR_ID('t','e','r','r'), irr::scene::ESNT_SKY_BOX = MAKE_IRR_ID('s','k','y','_'), irr::scene::ESNT_SKY_DOME = MAKE_IRR_ID('s','k','y','d'),
  irr::scene::ESNT_SHADOW_VOLUME = MAKE_IRR_ID('s','h','d','w'), irr::scene::ESNT_OCTREE = MAKE_IRR_ID('o','c','t','r'), irr::scene::ESNT_MESH = MAKE_IRR_ID('m','e','s','h'), irr::scene::ESNT_LIGHT = MAKE_IRR_ID('l','g','h','t'),
  irr::scene::ESNT_EMPTY = MAKE_IRR_ID('e','m','t','y'), irr::scene::ESNT_DUMMY_TRANSFORMATION = MAKE_IRR_ID('d','m','m','y'), irr::scene::ESNT_CAMERA = MAKE_IRR_ID('c','a','m','_'), irr::scene::ESNT_BILLBOARD = MAKE_IRR_ID('b','i','l','l'),
  irr::scene::ESNT_ANIMATED_MESH = MAKE_IRR_ID('a','m','s','h'), irr::scene::ESNT_PARTICLE_SYSTEM = MAKE_IRR_ID('p','t','c','l'), irr::scene::ESNT_Q3SHADER_SCENE_NODE = MAKE_IRR_ID('q','3','s','h'), irr::scene::ESNT_MD3_SCENE_NODE = MAKE_IRR_ID('m','d','3','_'),
  irr::scene::ESNT_VOLUME_LIGHT = MAKE_IRR_ID('v','o','l','l'), irr::scene::ESNT_CAMERA_MAYA = MAKE_IRR_ID('c','a','m','M'), irr::scene::ESNT_CAMERA_FPS = MAKE_IRR_ID('c','a','m','F'), irr::scene::ESNT_UNKNOWN = MAKE_IRR_ID('u','n','k','n'),
  irr::scene::ESNT_ANY = MAKE_IRR_ID('a','n','y','_')
  }
    An enumeration for all types of built-in scene nodes. More...