{
	"ATTACK_SHIP" =
	{
		ENTER = ("setDesiredRangeTo: 25.0", performIntercept);
		"DESIRED_RANGE_ACHIEVED" = ("setStateTo: DETONATE");
		"TARGET_DESTROYED" = ("setStateTo: EXPLODE");
		"TARGET_LOST" = ("setStateTo: EXPLODE");
		"GONE_BEYOND_RANGE" = ("setStateTo: EXPLODE");
		ECM = ("setStateTo: CHECK_EXPLOSION");
		UPDATE = ("setDesiredRangeTo: 30000.0", checkDistanceTravelled, "setDesiredRangeTo: 25.0", "pauseAI: 5.0");
	};
	DETONATE =
	{
		ENTER = ("setDesiredRangeTo: 250.0", dealEnergyDamageWithinDesiredRange, becomeExplosion);
	};
	EXPLODE =
	{
		ENTER = (becomeExplosion);
	};
	"CHECK_EXPLOSION" =
	{
		ENTER = ("rollD: 20");
		"ROLL_1" = ("setStateTo: DETONATE");
		"ROLL_2" = ("setStateTo: EXPLODE");
		UPDATE = ("setStateTo: ATTACK_SHIP");
	};
	GLOBAL =
	{
		ENTER = ("pauseAI: 0.5", "setSpeedFactorTo: 1.0");
		ECM = ("rollD: 20");
		"ROLL_1" = ("setStateTo: DETONATE");
		"ROLL_2" = ("setStateTo: EXPLODE");
		UPDATE = ("setStateTo: ATTACK_SHIP");
	};
}
