Qt 3D Render QML Types | Qt 3D 5.15.18

- Qt 5.15
- Qt 3D
- Qt 3D Render QML Types
- Qt 5.15.18 Reference Documentation

# Qt 3D Render QML Types

This module was introduced in Qt 5.7.

To import and use the module's QML types, use the following statement:

     import Qt3D.Render 2.15

AbstractRayCaster | An abstract base class for ray casting in 3d scenes
AbstractTexture | A base class to be used to provide textures
AbstractTextureImage | Encapsulates the necessary information to create an OpenGL texture image
AlphaCoverage | Enable alpha-to-coverage multisampling mode
AlphaTest | Specify alpha reference test
Attribute | Defines an attribute and how data should be read from a Buffer
BlendEquation | Specifies the equation used for both the RGB blend equation and the Alpha blend equation
BlendEquationArguments | Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn)
BlitFramebuffer | FrameGraph node to transfer a rectangle of pixel values from one region of a render target to another
Buffer | Provides a data store for raw data to later be used as vertices or uniforms
BufferCapture | Exchanges buffer data between GPU and CPU
Camera | Defines a view point through which the scene will be rendered
CameraLens | Provides the projection matrix that is used to define a Camera for 3D scene
CameraSelector | Class to allow for selection of camera to be used
ClearBuffers | Class to clear buffers
ClipPlane | Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance
ColorMask | Allows specifying which color components should be written to the currently bound frame buffer
ComputeCommand | Component to issue work for the compute shader on GPU
CullFace | Type specifies whether front or back face culling is enabled
DepthRange | Enables remapping depth values written into the depth buffer
DepthTest | Type tests the fragment shader's depth value against the depth of a sample being written to
DirectionalLight | Encapsulate a Directional Light object in a Qt 3D scene
DispatchCompute | FrameGraph node to issue work for the compute shader on GPU
Dithering | Enable dithering
Effect | Base class for effects in a Qt 3D scene
EnvironmentLight | Encapsulate an environment light object in a Qt 3D scene
FilterKey | Stores filter keys and their values
FrameGraphNode | Base class of all FrameGraph configuration nodes
FrontFace | Type defines front and back facing polygons
FrustumCulling | Enable frustum culling for the FrameGraph
Geometry | Encapsulates geometry
GeometryRenderer | Encapsulates geometry rendering
GraphicsApiFilter | For OpenGL identifies the API required for the attached technique
Layer | Way of filtering which entities will be rendered
LayerFilter | Controls layers drawn in a frame graph branch
LevelOfDetail | Way of controlling the complexity of rendered entities based on their size on the screen
LevelOfDetailBoundingSphere | QML type provides a simple spherical volume, defined by its center and radius
LevelOfDetailLoader | An entity loader that changes depending on distance to camera or screen size
LevelOfDetailSwitch | Provides a way of enabling child entities based on distance or screen size
Light | Encapsulate a QAbstractLight object in a Qt 3D scene
LineWidth | Specifies the width of rasterized lines
Material | Non-creatable abstract base for materials
MemoryBarrier | Class to place a memory barrier
Mesh | A custom mesh loader
MultiSampleAntiAliasing | Enable multisample antialiasing
NoDepthMask | Disable depth write
NoDraw | When a NoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive
NoPicking | When a NoPicking node is present in a FrameGraph branch, this prevents the render aspect from performing picking selection for the given branch
ObjectPicker | Instantiates a component that can be used to interact with an Entity by a process known as picking
Parameter | Provides storage for a name and value pair. This maps to a shader uniform
PickEvent | Holds information when an object is picked. This is received as a parameter in most of the QObjectPicker component signals when picking succeeds
PickLineEvent | Holds information when a segment of a line is picked
PickPointEvent | Holds information when a segment of a point cloud is picked
PickTriangleEvent | Holds information when a triangle is picked
PickingSettings | Specifies how entity picking is handled
PointLight | Encapsulate a Point Light object in a Qt 3D scene
PointSize | Specifies the size of rasterized points. May either be set statically or by shader programs
PolygonOffset | Type sets the scale and steps to calculate depth values for polygon offsets
ProximityFilter | Select entities which are within a distance threshold of a target entity
RasterMode | Render state allows to control the type of rasterization to be performed
RayCaster | Used to perform ray casting tests in 3d world coordinates
RenderCapabilities | QRenderCapabilities class holds settings related to available rendering engines
RenderCapture | Capture rendering
RenderCaptureReply | Receives render capture result
RenderPass | Encapsulates a Render Pass
RenderPassFilter | Provides storage for vectors of Filter Keys and Parameters
RenderSettings | Type holds settings related to rendering process and host the active FrameGraph
RenderState | An abstract base type for all render states
RenderStateSet | FrameGraph node offers a way of specifying a set of RenderState objects to be applied during the execution of a framegraph branch
RenderSurfaceSelector | Provides a way of specifying the render surface
RenderTarget | Encapsulates a target (usually a frame buffer object) which the renderer can render into
RenderTargetOutput | Type allows the specification of an attachment of a render target (whether it is a color texture, a depth texture, etc... )
RenderTargetSelector | Provides a way of specifying a render target
SceneLoader | Provides the facility to load an existing Scene
ScissorTest | Type discards fragments that fall outside of a certain rectangular portion of the screen
ScreenRayCaster | Performe ray casting test based on screen coordinates
SeamlessCubemap | Enables seamless cubemap texture filtering
ShaderImage | Provides Image access to shader programs
ShaderProgram | Encapsulates a Shader Program
ShaderProgramBuilder | Generates a Shader Program content from loaded graphs
SharedGLTexture | Allows to use a textureId from a separate OpenGL context in a Qt 3D scene
SortPolicy | Provides storage for the sort types to be used
SpotLight | Encapsulate a Spot Light object in a Qt 3D scene
StencilMask | Type controls the front and back writing of individual bits in the stencil planes
StencilOperation | Type specifies stencil operation
StencilOperationArguments | Type sets the actions to be taken when stencil and depth tests fail
StencilTest | Type specifies arguments for the stecil test
StencilTestArguments | Type specifies arguments for stencil test
SubtreeEnabler | Enables or disables entire subtrees of frame graph nodes
Technique | Encapsulates a Technique
TechniqueFilter | A FrameGraphNode used to select used Techniques
Texture1D | An AbstractTexture with a Target1D target format
Texture1DArray | An AbstractTexture with a Target1DArray target format
Texture2D | An AbstractTexture with a Target2D target format
Texture2DArray | An AbstractTexture with a Target2DArray target format
Texture2DMultisample | An AbstractTexture with a Target2DMultisample target format
Texture2DMultisampleArray | An AbstractTexture with a Target2DMultisampleArray target format
Texture3D | An AbstractTexture with a Target3D target format
TextureBuffer | An AbstractTexture with a TargetBuffer target format
TextureCubeMap | An AbstractTexture with a TargetCubeMap target format
TextureCubeMapArray | An AbstractTexture with a TargetCubeMapArray target format
TextureImage | Encapsulates the necessary information to create an OpenGL texture image from an image source
TextureLoader | Handles the texture loading and setting the texture's properties
TextureRectangle | An AbstractTexture with a TargetRectangle target format
Viewport | A viewport on the Qt3D Scene