Irrlicht 3D Engine: Member List

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irr::core::CMatrix4< T > Member List
This is the complete list of members for irr::core::CMatrix4< T >, including all inherited members.

buildAxisAlignedBillboard(const core::vector3df &camPos, const core::vector3df &center, const core::vector3df &translation, const core::vector3df &axis, const core::vector3df &from) | irr::core::CMatrix4< T > | `[inline]`
buildCameraLookAtMatrixLH(const vector3df &position, const vector3df &target, const vector3df &upVector) | irr::core::CMatrix4< T > | `[inline]`
buildCameraLookAtMatrixRH(const vector3df &position, const vector3df &target, const vector3df &upVector) | irr::core::CMatrix4< T > | `[inline]`
buildNDCToDCMatrix(const core::rect< s32 > &area, f32 zScale) | irr::core::CMatrix4< T > | `[inline]`
buildProjectionMatrixOrthoLH(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar) | irr::core::CMatrix4< T > | `[inline]`
buildProjectionMatrixOrthoRH(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar) | irr::core::CMatrix4< T > | `[inline]`
buildProjectionMatrixPerspectiveFovInfinityLH(f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 epsilon=0) | irr::core::CMatrix4< T > | `[inline]`
buildProjectionMatrixPerspectiveFovLH(f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar) | irr::core::CMatrix4< T > | `[inline]`
buildProjectionMatrixPerspectiveFovRH(f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar) | irr::core::CMatrix4< T > | `[inline]`
buildProjectionMatrixPerspectiveLH(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar) | irr::core::CMatrix4< T > | `[inline]`
buildProjectionMatrixPerspectiveRH(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar) | irr::core::CMatrix4< T > | `[inline]`
buildRotateFromTo(const core::vector3df &from, const core::vector3df &to) | irr::core::CMatrix4< T > | `[inline]`
buildShadowMatrix(const core::vector3df &light, core::plane3df plane, f32 point=1.0f) | irr::core::CMatrix4< T > | `[inline]`
buildTextureTransform(f32 rotateRad, const core::vector2df &rotatecenter, const core::vector2df &translate, const core::vector2df &scale) | irr::core::CMatrix4< T > | `[inline]`
CMatrix4(eConstructor constructor=EM4CONST_IDENTITY) | irr::core::CMatrix4< T > | `[inline]`
CMatrix4(const CMatrix4< T > &other, eConstructor constructor=EM4CONST_COPY) | irr::core::CMatrix4< T > | `[inline]`
eConstructor enum name | irr::core::CMatrix4< T > |
EM4CONST_COPY enum value | irr::core::CMatrix4< T > |
EM4CONST_IDENTITY enum value | irr::core::CMatrix4< T > |
EM4CONST_INVERSE enum value | irr::core::CMatrix4< T > |
EM4CONST_INVERSE_TRANSPOSED enum value | irr::core::CMatrix4< T > |
EM4CONST_NOTHING enum value | irr::core::CMatrix4< T > |
EM4CONST_TRANSPOSED enum value | irr::core::CMatrix4< T > |
equals(const core::CMatrix4< T > &other, const T tolerance=(T) ROUNDING_ERROR_f64) const | irr::core::CMatrix4< T > | `[inline]`
getDefinitelyIdentityMatrix() const | irr::core::CMatrix4< T > | `[inline]`
getInverse(CMatrix4< T > &out) const | irr::core::CMatrix4< T > | `[inline]`
getInversePrimitive(CMatrix4< T > &out) const | irr::core::CMatrix4< T > | `[inline]`
getRotationDegrees() const | irr::core::CMatrix4< T > | `[inline]`
getScale() const | irr::core::CMatrix4< T > | `[inline]`
getTranslation() const | irr::core::CMatrix4< T > | `[inline]`
getTransposed() const | irr::core::CMatrix4< T > | `[inline]`
getTransposed(CMatrix4< T > &dest) const | irr::core::CMatrix4< T > | `[inline]`
interpolate(const core::CMatrix4< T > &b, f32 time) const | irr::core::CMatrix4< T > | `[inline]`
inverseRotateVect(vector3df &vect) const | irr::core::CMatrix4< T > | `[inline]`
inverseTranslateVect(vector3df &vect) const | irr::core::CMatrix4< T > | `[inline]`
isIdentity() const | irr::core::CMatrix4< T > | `[inline]`
isIdentity_integer_base() const | irr::core::CMatrix4< T > | `[inline]`
isOrthogonal() const | irr::core::CMatrix4< T > | `[inline]`
makeIdentity() | irr::core::CMatrix4< T > | `[inline]`
makeInverse() | irr::core::CMatrix4< T > | `[inline]`
multiplyWith1x4Matrix(T *matrix) const | irr::core::CMatrix4< T > | `[inline]`
operator!=(const CMatrix4< T > &other) const | irr::core::CMatrix4< T > | `[inline]`
operator()(const s32 row, const s32 col) | irr::core::CMatrix4< T > | `[inline]`
operator()(const s32 row, const s32 col) const | irr::core::CMatrix4< T > | `[inline]`
operator*(const CMatrix4< T > &other) const | irr::core::CMatrix4< T > | `[inline]`
operator*(const T &scalar) const | irr::core::CMatrix4< T > | `[inline]`
operator*=(const CMatrix4< T > &other) | irr::core::CMatrix4< T > | `[inline]`
operator*=(const T &scalar) | irr::core::CMatrix4< T > | `[inline]`
operator+(const CMatrix4< T > &other) const | irr::core::CMatrix4< T > | `[inline]`
operator+=(const CMatrix4< T > &other) | irr::core::CMatrix4< T > | `[inline]`
operator-(const CMatrix4< T > &other) const | irr::core::CMatrix4< T > | `[inline]`
operator-=(const CMatrix4< T > &other) | irr::core::CMatrix4< T > | `[inline]`
operator=(const CMatrix4< T > &other) | irr::core::CMatrix4< T > | `[inline]`
operator=(const T &scalar) | irr::core::CMatrix4< T > | `[inline]`
operator==(const CMatrix4< T > &other) const | irr::core::CMatrix4< T > | `[inline]`
operator[](u32 index) | irr::core::CMatrix4< T > | `[inline]`
operator[](u32 index) const | irr::core::CMatrix4< T > | `[inline]`
pointer() const | irr::core::CMatrix4< T > | `[inline]`
pointer() | irr::core::CMatrix4< T > | `[inline]`
rotateVect(vector3df &vect) const | irr::core::CMatrix4< T > | `[inline]`
rotateVect(core::vector3df &out, const core::vector3df &in) const | irr::core::CMatrix4< T > | `[inline]`
rotateVect(T *out, const core::vector3df &in) const | irr::core::CMatrix4< T > | `[inline]`
setbyproduct(const CMatrix4< T > &other_a, const CMatrix4< T > &other_b) | irr::core::CMatrix4< T > | `[inline]`
setbyproduct_nocheck(const CMatrix4< T > &other_a, const CMatrix4< T > &other_b) | irr::core::CMatrix4< T > | `[inline]`
setDefinitelyIdentityMatrix(bool isDefinitelyIdentityMatrix) | irr::core::CMatrix4< T > | `[inline]`
setInverseRotationDegrees(const vector3d< T > &rotation) | irr::core::CMatrix4< T > | `[inline]`
setInverseRotationRadians(const vector3d< T > &rotation) | irr::core::CMatrix4< T > | `[inline]`
setInverseTranslation(const vector3d< T > &translation) | irr::core::CMatrix4< T > | `[inline]`
setM(const T *data) | irr::core::CMatrix4< T > | `[inline]`
setRotationAxisRadians(const T &angle, const vector3d< T > &axis) | irr::core::CMatrix4< T > | `[inline]`
setRotationCenter(const core::vector3df &center, const core::vector3df &translate) | irr::core::CMatrix4< T > | `[inline]`
setRotationDegrees(const vector3d< T > &rotation) | irr::core::CMatrix4< T > | `[inline]`
setRotationRadians(const vector3d< T > &rotation) | irr::core::CMatrix4< T > | `[inline]`
setScale(const vector3d< T > &scale) | irr::core::CMatrix4< T > | `[inline]`
setScale(const T scale) | irr::core::CMatrix4< T > | `[inline]`
setTextureRotationCenter(f32 radAngle) | irr::core::CMatrix4< T > | `[inline]`
setTextureScale(f32 sx, f32 sy) | irr::core::CMatrix4< T > | `[inline]`
setTextureScaleCenter(f32 sx, f32 sy) | irr::core::CMatrix4< T > | `[inline]`
setTextureTranslate(f32 x, f32 y) | irr::core::CMatrix4< T > | `[inline]`
setTextureTranslateTransposed(f32 x, f32 y) | irr::core::CMatrix4< T > | `[inline]`
setTranslation(const vector3d< T > &translation) | irr::core::CMatrix4< T > | `[inline]`
transformBox(core::aabbox3d< f32 > &box) const | irr::core::CMatrix4< T > | `[inline]`
transformBoxEx(core::aabbox3d< f32 > &box) const | irr::core::CMatrix4< T > | `[inline]`
transformPlane(core::plane3d< f32 > &plane) const | irr::core::CMatrix4< T > | `[inline]`
transformPlane(const core::plane3d< f32 > &in, core::plane3d< f32 > &out) const | irr::core::CMatrix4< T > | `[inline]`
transformVec3(T *out, const T *in) const | irr::core::CMatrix4< T > | `[inline]`
transformVect(vector3df &vect) const | irr::core::CMatrix4< T > | `[inline]`
transformVect(vector3df &out, const vector3df &in) const | irr::core::CMatrix4< T > | `[inline]`
transformVect(T *out, const core::vector3df &in) const | irr::core::CMatrix4< T > | `[inline]`
translateVect(vector3df &vect) const | irr::core::CMatrix4< T > | `[inline]`