Irrlicht 3D Engine: IParticleEmitter.h File Reference

| Irrlicht 3D Engine |

Classes | Namespaces | Typedefs | Enumerations | Variables
IParticleEmitter.h File Reference
`#include "IAttributeExchangingObject.h"`
`#include "SParticle.h"`

Go to the source code of this file.

## Classes

- class irr::scene::IParticleEmitter
    A particle emitter for using with particle systems. More...

## Namespaces

- namespace irr

    Everything in the Irrlicht Engine can be found in this namespace.

- namespace irr::scene

    All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...

## Typedefs

- typedef IParticleEmitter irr::scene::IParticlePointEmitter

## Enumerations

- enum irr::scene::E_PARTICLE_EMITTER_TYPE {
  irr::scene::EPET_POINT = 0, irr::scene::EPET_ANIMATED_MESH, irr::scene::EPET_BOX, irr::scene::EPET_CYLINDER,
  irr::scene::EPET_MESH, irr::scene::EPET_RING, irr::scene::EPET_SPHERE, irr::scene::EPET_COUNT
  }
    Types of built in particle emitters. More...

## Variables

- const c8 *const irr::scene::ParticleEmitterTypeNames []
    Names for built in particle emitters.