Hull
    name = "SH_GUARD_MONSTER_BODY"
    description = "SH_GUARD_MONSTER_BODY_DESC"
    speed = 0
    fuel = 0
    NoDefaultFuelEffect
    stealth = 5
    structure = 35
    slots = [
        Slot type = External position = (0.11, 0.59)
        Slot type = External position = (0.42, 0.79)
        Slot type = External position = (0.51, 0.16)
        Slot type = External position = (0.90, 0.27)
        Slot type = Internal position = (0.45, 0.40)
    ]
    buildcost = 1
    buildtime = 2
    Unproducible
    tags = [ "UNOWNED_FRIENDLY" "PEDIA_HULL_MONSTER_GUARD" ]
    location = All
    effectsgroups = [
        [[MONSTER_SHIELD_REGENERATION]]
        [[UNOWNED_OWNED_VISION_BONUS(MODERATE,40,30)]]
        EffectsGroup
            scope = Source
            effects = [
                SetMaxSecondaryStat partname = "SR_WEAPON_0_1" value = Value + 2
                SetMaxDamage partname = "SR_WEAPON_4_1" value = Value + ( 5 * [[SHIP_WEAPON_DAMAGE_FACTOR]] )
                SetSecondaryStat partname = "SR_WEAPON_0_1" value = Value + 2
                SetDamage partname = "SR_WEAPON_4_1" value = Value + ( 5 * [[SHIP_WEAPON_DAMAGE_FACTOR]] )
            ]
    ]
    icon = ""
    graphic = "icons/monsters/sentinel.png"

#include "monster.macros"

#include "../ship_hulls.macros"
#include "/scripting/macros/misc.macros"
