Irrlicht 3D Engine: ISkinnedMesh.h File Reference

| Irrlicht 3D Engine |

Classes | Namespaces | Enumerations
ISkinnedMesh.h File Reference
`#include "irrArray.h"`
`#include "IBoneSceneNode.h"`
`#include "IAnimatedMesh.h"`
`#include "SSkinMeshBuffer.h"`

Go to the source code of this file.

## Classes

- class irr::scene::ISkinnedMesh
    Interface for using some special functions of Skinned meshes. More...
- struct irr::scene::ISkinnedMesh::SJoint
    Joints. More...
- struct irr::scene::ISkinnedMesh::SPositionKey
    Animation keyframe which describes a new position. More...
- struct irr::scene::ISkinnedMesh::SRotationKey
    Animation keyframe which describes a new rotation. More...
- struct irr::scene::ISkinnedMesh::SScaleKey
    Animation keyframe which describes a new scale. More...
- struct irr::scene::ISkinnedMesh::SWeight
    A vertex weight. More...

## Namespaces

- namespace irr

    Everything in the Irrlicht Engine can be found in this namespace.

- namespace irr::scene

    All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...

## Enumerations

- enum irr::scene::E_INTERPOLATION_MODE { irr::scene::EIM_CONSTANT = 0, irr::scene::EIM_LINEAR, irr::scene::EIM_COUNT }