Irrlicht 3D Engine: SMaterialLayer.h File Reference

| Irrlicht 3D Engine |

Classes | Namespaces | Enumerations
SMaterialLayer.h File Reference
`#include "matrix4.h"`
`#include "irrAllocator.h"`

Go to the source code of this file.

## Classes

- class irr::video::SMaterialLayer
    Struct for holding material parameters which exist per texture layer. More...

## Namespaces

- namespace irr

    Everything in the Irrlicht Engine can be found in this namespace.

- namespace irr::video

    The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.

## Enumerations

- enum irr::video::E_TEXTURE_CLAMP {
  irr::video::ETC_REPEAT = 0, irr::video::ETC_CLAMP, irr::video::ETC_CLAMP_TO_EDGE, irr::video::ETC_CLAMP_TO_BORDER,
  irr::video::ETC_MIRROR, irr::video::ETC_MIRROR_CLAMP, irr::video::ETC_MIRROR_CLAMP_TO_EDGE, irr::video::ETC_MIRROR_CLAMP_TO_BORDER
  }
    Texture coord clamp mode outside [0.0, 1.0]. More...