2DA V1.0
*
           RESOURCE1  RESOURCE2  RESOURCE3  SOUND1	SOUND2	FLAGS
FIREBALL   SPRING     SPBOOM     *          EFF_M21	*	32
STINKCLOUD SCLOUDA    SCLOUDX    SCLOUDR    RNG_M01 	ARE_M02	2
CLOUDKILL  CLOUDKA    CLOUDKX    CLOUDKR    RNG_M01 	ARE_M02	2
ICESTORM   ISTORMA    ISTORMX    *          *		ARE_M04	14
GREASE     GREASEA    GREASEX    GREASEH    EFF_M31B	ARE_M01	2
WEB        WEBENTD    *          WEBENTH    EFF_M19	ARE_M03	8226
METEOR     SPMETSWM   *          *          EFF_M34	ARE_P14	2
WILTING    SPHORPUF   SPHORWIL   *          EFF_M34	*	1
WEIRD      SPWRDFLD   *          *          EFF_M34	ARE_M11	2
ENTANGLE   ENTANGA    ENTANGX    *          *		ARE_P01	2
COLORSPRAY SPCSPRA3   *          SPCSPRA2   EFF_M19	*	2
CONECOLD   SPCCOLDE   SPCCOLDL   *          EFF_M19	*	0
HOLYSMITE  SPHLYSM2   SPHLYSM3   *          EFF_M34	*	6
UNHOLY     SPUNHBL2   SPUNHBL3   *          EFF_M34	*	0
PRISMATIC  SPPRISM2   SPPRISM3   *          EFF_M34	*	0
DRAGON     DBREATHA   DBREATHX   *          ARE_M21	*	16
VENGEANCE  SPSTRMVA   SPSTRMVB   *          *		*	2
FIREBALL2  SPRING   SPFIREPI   *          EFF_M21	* 32
FIREBALL3  SPRING   SPFIREPI   *          EFF_M21	* 32

# RESOURCE1: center animation
# RESOURCE2: spread animation
# RESOURCE3: secondary animation
# SOUND1: explosion sound
# SOUND2: area/secondary sound
# FLAGS: area projectile flags (APFlags, see Projectile.h)
