Irrlicht 3D Engine: SParticle.h Source File

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SParticle.h
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    00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __S_PARTICLE_H_INCLUDED__
    00006 #define __S_PARTICLE_H_INCLUDED__
    00007
    00008 #include "vector3d.h"
    00009 #include "dimension2d.h"
    00010 #include "SColor.h"
    00011
    00012 namespace irr
    00013 {
    00014 namespace scene
    00015 {
    00017     struct SParticle
    00018     {
    00020         core::vector3df pos;
    00021
    00023         core::vector3df vector;
    00024
    00026         u32 startTime;
    00027
    00029         u32 endTime;
    00030
    00032         video::SColor color;
    00033
    00035
    00036         video::SColor startColor;
    00037
    00039
    00040         core::vector3df startVector;
    00041
    00043
    00044         core::dimension2df size;
    00045
    00047
    00048         core::dimension2df startSize;
    00049     };
    00050
    00051
    00052 } // end namespace scene
    00053 } // end namespace irr
    00054
    00055 #endif
    00056