Irrlicht 3D Engine: IGUIFontBitmap.h Source File

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IGUIFontBitmap.h
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    00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_GUI_FONT_BITMAP_H_INCLUDED__
    00006 #define __I_GUI_FONT_BITMAP_H_INCLUDED__
    00007
    00008 #include "IGUIFont.h"
    00009
    00010 namespace irr
    00011 {
    00012 namespace gui
    00013 {
    00014     class IGUISpriteBank;
    00015
    00017 class IGUIFontBitmap : public IGUIFont
    00018 {
    00019 public:
    00020
    00022     virtual EGUI_FONT_TYPE getType() const { return EGFT_BITMAP; }
    00023
    00025     virtual IGUISpriteBank* getSpriteBank() const = 0;
    00026
    00028     virtual u32 getSpriteNoFromChar(const wchar_t *c) const = 0;
    00029
    00031
    00039     virtual s32 getKerningWidth(const wchar_t* thisLetter=0, const wchar_t* previousLetter=0) const = 0;
    00040 };
    00041
    00042 } // end namespace gui
    00043 } // end namespace irr
    00044
    00045 #endif
    00046