Irrlicht 3D Engine: Member List

| Irrlicht 3D Engine |

irr::scene::IMeshCache Member List
This is the complete list of members for irr::scene::IMeshCache, including all inherited members.

addMesh(const io::path &name, IAnimatedMesh *mesh)=0 | irr::scene::IMeshCache | `[pure virtual]`
clear()=0 | irr::scene::IMeshCache | `[pure virtual]`
clearUnusedMeshes()=0 | irr::scene::IMeshCache | `[pure virtual]`
drop() const | irr::IReferenceCounted | `[inline]`
getDebugName() const | irr::IReferenceCounted | `[inline]`
getMeshByFilename(const io::path &filename) | irr::scene::IMeshCache | `[inline]`
getMeshByIndex(u32 index)=0 | irr::scene::IMeshCache | `[pure virtual]`
getMeshByName(const io::path &name)=0 | irr::scene::IMeshCache | `[pure virtual]`
getMeshCount() const =0 | irr::scene::IMeshCache | `[pure virtual]`
getMeshFilename(u32 index) const | irr::scene::IMeshCache | `[inline]`
getMeshFilename(const IMesh *const mesh) const | irr::scene::IMeshCache | `[inline]`
getMeshIndex(const IMesh *const mesh) const =0 | irr::scene::IMeshCache | `[pure virtual]`
getMeshName(u32 index) const =0 | irr::scene::IMeshCache | `[pure virtual]`
getMeshName(const IMesh *const mesh) const =0 | irr::scene::IMeshCache | `[pure virtual]`
getReferenceCount() const | irr::IReferenceCounted | `[inline]`
grab() const | irr::IReferenceCounted | `[inline]`
IReferenceCounted() | irr::IReferenceCounted | `[inline]`
isMeshLoaded(const io::path &name)=0 | irr::scene::IMeshCache | `[pure virtual]`
removeMesh(const IMesh *const mesh)=0 | irr::scene::IMeshCache | `[pure virtual]`
renameMesh(u32 index, const io::path &name)=0 | irr::scene::IMeshCache | `[pure virtual]`
renameMesh(const IMesh *const mesh, const io::path &name)=0 | irr::scene::IMeshCache | `[pure virtual]`
setDebugName(const c8 *newName) | irr::IReferenceCounted | `[inline, protected]`
setMeshFilename(u32 index, const io::path &filename) | irr::scene::IMeshCache | `[inline]`
setMeshFilename(const IMesh *const mesh, const io::path &filename) | irr::scene::IMeshCache | `[inline]`
~IMeshCache() | irr::scene::IMeshCache | `[inline, virtual]`
~IReferenceCounted() | irr::IReferenceCounted | `[inline, virtual]`