Irrlicht 3D Engine: IParticleGravityAffector.h Source File

| Irrlicht 3D Engine |

IParticleGravityAffector.h
Go to the documentation of this file.

    00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__
    00006 #define __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__
    00007
    00008 #include "IParticleAffector.h"
    00009
    00010 namespace irr
    00011 {
    00012 namespace scene
    00013 {
    00014
    00016 class IParticleGravityAffector : public IParticleAffector
    00017 {
    00018 public:
    00019
    00021
    00022     virtual void setTimeForceLost( f32 timeForceLost ) = 0;
    00023
    00025     virtual void setGravity( const core::vector3df& gravity ) = 0;
    00026
    00028     virtual f32 getTimeForceLost() const = 0;
    00029
    00031     virtual const core::vector3df& getGravity() const = 0;
    00032
    00034     virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_GRAVITY; }
    00035 };
    00036
    00037 } // end namespace scene
    00038 } // end namespace irr
    00039
    00040
    00041 #endif // __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__
    00042