/*╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌
 * MashDesigner.h is part of Brewtarget, and is copyright the following authors 2009-2022:
 *   • Greg Meess <Daedalus12@gmail.com>
 *   • Jonathon Harding <github@jrhardin.net>
 *   • Matt Young <mfsy@yahoo.com>
 *   • Mik Firestone <mikfire@gmail.com>
 *   • Philip Greggory Lee <rocketman768@gmail.com>
 *
 * Brewtarget is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * Brewtarget is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
 * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with this program.  If not, see
 * <http://www.gnu.org/licenses/>.
 ╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌*/
#ifndef MASHDESIGNER_H
#define MASHDESIGNER_H
#pragma once

#include <QDialog>
#include <QWidget>

#include "ui_mashDesigner.h"
#include "model/Recipe.h"
#include "model/Mash.h"
#include "model/MashStep.h"
#include "model/Equipment.h"

/*!
 * \class MashDesigner
 *
 * \brief View/controller dialog that gives you more control over mash design than MashWizard does.
 */
class MashDesigner : public QDialog, public Ui::mashDesigner {
   Q_OBJECT
public:
   MashDesigner(QWidget* parent = nullptr);
   //! Set the recipe we want to design the mash for.
   void setRecipe(Recipe* rec);

public slots:
   void show();

private slots:
   void updateFullness();
   void updateCollectedWort();
   void updateMinAmt();
   void updateMaxAmt();
   void updateMinTemp();
   void updateMaxTemp();
   void updateAmt();
   void updateAmtSlider();
   void updateTemp();
   void updateTempSlider();
   void saveTargetTemp();
   void proceed(); // Go to next step.
   void saveAndClose();
   void typeChanged();

private:
   bool nextStep(int step);
   void saveStep();
   bool initializeMash();
   double minTemp_c();
   double maxTemp_c();
   double minAmt_l();
   double maxAmt_l();
   double mashVolume_l();
   double grainVolume_l();
   double tempFromVolume_c( double vol_l );
   double volFromTemp_l( double temp_c );
   double getDecoctionAmount_l();
   double waterFromMash_l();
   bool heating();
   double boilingTemp_c();
   double bound_temp_c(double temp_c);

   // I have developed a distaste for "getBlah"
   double selectedAmount_l();
   double selectedTemp_c();
   double stepTemp_c();

   MashStep::Type type() const;
   bool isBatchSparge() const;
   bool isFlySparge() const;
   bool isSparge() const;
   bool isInfusion() const;
   bool isTemperature() const;
   bool isDecoction() const;

   Recipe* m_recObs;
   std::shared_ptr<Mash     > m_mash;
   std::shared_ptr<Equipment> m_equipment;
   std::shared_ptr<MashStep> m_mashStep;
   std::shared_ptr<MashStep> m_prevStep;
   double m_addedWater_l;
   double m_grain_kg;
   double m_MC;
   int m_curStep;
};

#endif
