Qt Sensors - Maze QML Example | Qt Sensors 5.15.19

- Qt 5.15
- Qt Sensors
- Qt Sensors Examples
- Qt Sensors - Maze QML Example
- Qt 5.15.19 Reference Documentation

# Qt Sensors - Maze QML Example

The Maze example demonstrates the TiltSensor QML type.

##### Maze in QML

To write a QML application that will use the TiltSensor QML sensors type you need to do the following steps:

Import the QtSensors 5.x declarative plugin:

     import QtSensors 5.0

Add the Sensor QML types into your qml file.

In this example we use the TiltSensor with values based in degrees and an accuracy of 5 degree:

         TiltSensor {
             id: tiltSensor
             active: true
         }

Starting the sensor can be done by setting the 'enabled' property to true:

             onTriggered: {
                 if (!tiltSensor.enabled)
                     tiltSensor.active = true;

The mouse should move by a factor of the tilt value:

                     var xstep = 0;
                     xstep = tiltSensor.reading.yRotation * 0.1 //acceleration

                     var ystep = 0;
                     ystep = tiltSensor.reading.xRotation * 0.1 //acceleration

The walk direction of the mouse takes into account some collision detection:

                     if (xstep < 1 && xstep > 0)
                         xstep = 0
                     else if (xstep > -1 && xstep < 0)
                         xstep = 0

                     if (ystep < 1 && ystep > 0)
                         ystep = 0;
                     else if (ystep > -1 && ystep < 0)
                         ystep = 0;

                     if ((xstep < 0 && mouseCtrl.x > 0
                          && Lib.canMove(mouseCtrl.x + xstep,mouseCtrl.y))) {
                         xval = mouseCtrl.x + xstep;

                     } else if (xstep > 0 && mouseCtrl.x < (Lib.cellDimension * (Lib.dimension - 1))
                         && Lib.canMove(mouseCtrl.x + xstep,mouseCtrl.y)) {
                         xval = mouseCtrl.x + xstep;
                     } else
                         xval = mouseCtrl.x;

                     if (ystep < 0 && mouseCtrl.y > 0
                          && Lib.canMove(mouseCtrl.x, mouseCtrl.y + ystep)) {
                         yval = mouseCtrl.y + ystep;
                     } else if (ystep > 0 && (mouseCtrl.y < (Lib.cellDimension * (Lib.dimension - 1)))
                              && Lib.canMove(mouseCtrl.x, mouseCtrl.y + ystep)) {
                         yval = mouseCtrl.y + ystep;
                     } else
                         yval = mouseCtrl.y

                     mouseCtrl.move(xval, yval);

The rotation of the mouse image is determined according to the angle that the mouse is moving.

             var a = newy - mouse.y
             var b = newx - mouse.x
             angle = Math.atan2(-b, a) * mouse.radians_to_degrees
             if (angle < 0)
                 angle = 360 + angle

             img.rotation = angle
             mouse.x = newx;
             mouse.y = newy;

Example project @ code.qt.io